Fighter17

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Play Value - The Death of Arcades
Followup to shatterhand's post: Not only that but they use the Genesis port's release dates and not the original arcade release dates. 1989 Space Harrier was actually Space Harrier II (the arcade original was release in 1985), Outrun was actually release in the arcades in 1986 (once again the video uses the Genesis release date of 1991 but they didn't say the Outrun footage was from the Genesis version), and After Burner II came out in the arcades at 1987 (but once again the video uses the Genesis port release date). It's also funny by looking at the Genesis segment of the video that they only show the Arcade/Genesis difference of Altered Beast and Strider. If they showed the Arcade/Genesis difference of the sprite scaling arcade games from Sega (After Burner, Outrun, and Space Harrier), you can see that the Genesis ports weren't 100% Arcade perfect according to the video. The Genesis hardware didn't support sprite scaling at all so those three games the scaling is choppy. And about the Neo-Geo segment, I was laughing because of the quote "the games were very boring." If they were boring why did people are still willing to spend $200 for one game? Because gameplay rules over graphics.